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An optional, new server to be associated with the client-owned lobby.
public PFEntityKey NewServer { get; set; }
Remarks
If specified, this entity must be a game_server entity.
There can only be one server associated with a lobby at a time. Setting a new server here replaces the currently associated server in the lobby.
See Also
- class PFEntityKey
- class LobbyServerDataUpdate
- namespace PlayFab.Multiplayer