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Avx10v1.MaskStoreAligned Method

Definition

Overloads

Name Description
MaskStoreAligned(UInt64*, Vector256<UInt64>, Vector256<UInt64>)

void _mm256_mask_store_epi64 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

MaskStoreAligned(UInt64*, Vector128<UInt64>, Vector128<UInt64>)

void _mm_mask_store_epi64 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

MaskStoreAligned(UInt32*, Vector256<UInt32>, Vector256<UInt32>)

void _mm256_mask_store_epi32 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

MaskStoreAligned(UInt32*, Vector128<UInt32>, Vector128<UInt32>)

void _mm_mask_store_epi32 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

MaskStoreAligned(Single*, Vector128<Single>, Vector128<Single>)

void _mm_mask_store_ps (void * mem_addr, __mmask8 k, __m128 a)

VMOVAPS m128 {k1}{z}, xmm1

MaskStoreAligned(Single*, Vector256<Single>, Vector256<Single>)

void _mm256_mask_store_ps (void * mem_addr, __mmask8 k, __m256 a)

VMOVAPS m256 {k1}{z}, ymm1

MaskStoreAligned(Int64*, Vector128<Int64>, Vector128<Int64>)

void _mm_mask_store_epi64 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

MaskStoreAligned(Int32*, Vector256<Int32>, Vector256<Int32>)

void _mm256_mask_store_epi32 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

MaskStoreAligned(Int32*, Vector128<Int32>, Vector128<Int32>)

void _mm_mask_store_epi32 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

MaskStoreAligned(Double*, Vector256<Double>, Vector256<Double>)

void _mm256_mask_store_pd (void * mem_addr, __mmask8 k, __m256d a)

VMOVAPD m256 {k1}{z}, ymm1

MaskStoreAligned(Double*, Vector128<Double>, Vector128<Double>)

void _mm_mask_store_pd (void * mem_addr, __mmask8 k, __m128d a)

VMOVAPD m128 {k1}{z}, xmm1

MaskStoreAligned(Int64*, Vector256<Int64>, Vector256<Int64>)

void _mm256_mask_store_epi64 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

MaskStoreAligned(UInt64*, Vector256<UInt64>, Vector256<UInt64>)

Source:
Avx10v1.cs

void _mm256_mask_store_epi64 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(System::UInt64* address, System::Runtime::Intrinsics::Vector256<System::UInt64> mask, System::Runtime::Intrinsics::Vector256<System::UInt64> source);
public static void MaskStoreAligned(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> mask, System.Runtime.Intrinsics.Vector256<ulong> source);
static member MaskStoreAligned : nativeptr<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> unit

Parameters

address
UInt64*
source
Vector256<UInt64>

Applies to

MaskStoreAligned(UInt64*, Vector128<UInt64>, Vector128<UInt64>)

Source:
Avx10v1.cs

void _mm_mask_store_epi64 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(System::UInt64* address, System::Runtime::Intrinsics::Vector128<System::UInt64> mask, System::Runtime::Intrinsics::Vector128<System::UInt64> source);
public static void MaskStoreAligned(ulong* address, System.Runtime.Intrinsics.Vector128<ulong> mask, System.Runtime.Intrinsics.Vector128<ulong> source);
static member MaskStoreAligned : nativeptr<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> unit

Parameters

address
UInt64*
source
Vector128<UInt64>

Applies to

MaskStoreAligned(UInt32*, Vector256<UInt32>, Vector256<UInt32>)

Source:
Avx10v1.cs

void _mm256_mask_store_epi32 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(System::UInt32* address, System::Runtime::Intrinsics::Vector256<System::UInt32> mask, System::Runtime::Intrinsics::Vector256<System::UInt32> source);
public static void MaskStoreAligned(uint* address, System.Runtime.Intrinsics.Vector256<uint> mask, System.Runtime.Intrinsics.Vector256<uint> source);
static member MaskStoreAligned : nativeptr<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> unit

Parameters

address
UInt32*
source
Vector256<UInt32>

Applies to

MaskStoreAligned(UInt32*, Vector128<UInt32>, Vector128<UInt32>)

Source:
Avx10v1.cs

void _mm_mask_store_epi32 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(System::UInt32* address, System::Runtime::Intrinsics::Vector128<System::UInt32> mask, System::Runtime::Intrinsics::Vector128<System::UInt32> source);
public static void MaskStoreAligned(uint* address, System.Runtime.Intrinsics.Vector128<uint> mask, System.Runtime.Intrinsics.Vector128<uint> source);
static member MaskStoreAligned : nativeptr<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> unit

Parameters

address
UInt32*
source
Vector128<UInt32>

Applies to

MaskStoreAligned(Single*, Vector128<Single>, Vector128<Single>)

Source:
Avx10v1.cs

void _mm_mask_store_ps (void * mem_addr, __mmask8 k, __m128 a)

VMOVAPS m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(float* address, System::Runtime::Intrinsics::Vector128<float> mask, System::Runtime::Intrinsics::Vector128<float> source);
public static void MaskStoreAligned(float* address, System.Runtime.Intrinsics.Vector128<float> mask, System.Runtime.Intrinsics.Vector128<float> source);
static member MaskStoreAligned : nativeptr<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> unit

Parameters

address
Single*
source
Vector128<Single>

Applies to

MaskStoreAligned(Single*, Vector256<Single>, Vector256<Single>)

Source:
Avx10v1.cs

void _mm256_mask_store_ps (void * mem_addr, __mmask8 k, __m256 a)

VMOVAPS m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(float* address, System::Runtime::Intrinsics::Vector256<float> mask, System::Runtime::Intrinsics::Vector256<float> source);
public static void MaskStoreAligned(float* address, System.Runtime.Intrinsics.Vector256<float> mask, System.Runtime.Intrinsics.Vector256<float> source);
static member MaskStoreAligned : nativeptr<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> unit

Parameters

address
Single*
source
Vector256<Single>

Applies to

MaskStoreAligned(Int64*, Vector128<Int64>, Vector128<Int64>)

Source:
Avx10v1.cs

void _mm_mask_store_epi64 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(long* address, System::Runtime::Intrinsics::Vector128<long> mask, System::Runtime::Intrinsics::Vector128<long> source);
public static void MaskStoreAligned(long* address, System.Runtime.Intrinsics.Vector128<long> mask, System.Runtime.Intrinsics.Vector128<long> source);
static member MaskStoreAligned : nativeptr<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> unit

Parameters

address
Int64*
source
Vector128<Int64>

Applies to

MaskStoreAligned(Int32*, Vector256<Int32>, Vector256<Int32>)

Source:
Avx10v1.cs

void _mm256_mask_store_epi32 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(int* address, System::Runtime::Intrinsics::Vector256<int> mask, System::Runtime::Intrinsics::Vector256<int> source);
public static void MaskStoreAligned(int* address, System.Runtime.Intrinsics.Vector256<int> mask, System.Runtime.Intrinsics.Vector256<int> source);
static member MaskStoreAligned : nativeptr<int> * System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> unit

Parameters

address
Int32*
source
Vector256<Int32>

Applies to

MaskStoreAligned(Int32*, Vector128<Int32>, Vector128<Int32>)

Source:
Avx10v1.cs

void _mm_mask_store_epi32 (void * mem_addr, __mmask8 k, __m128i a)

VMOVDQA32 m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(int* address, System::Runtime::Intrinsics::Vector128<int> mask, System::Runtime::Intrinsics::Vector128<int> source);
public static void MaskStoreAligned(int* address, System.Runtime.Intrinsics.Vector128<int> mask, System.Runtime.Intrinsics.Vector128<int> source);
static member MaskStoreAligned : nativeptr<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> unit

Parameters

address
Int32*
source
Vector128<Int32>

Applies to

MaskStoreAligned(Double*, Vector256<Double>, Vector256<Double>)

Source:
Avx10v1.cs

void _mm256_mask_store_pd (void * mem_addr, __mmask8 k, __m256d a)

VMOVAPD m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(double* address, System::Runtime::Intrinsics::Vector256<double> mask, System::Runtime::Intrinsics::Vector256<double> source);
public static void MaskStoreAligned(double* address, System.Runtime.Intrinsics.Vector256<double> mask, System.Runtime.Intrinsics.Vector256<double> source);
static member MaskStoreAligned : nativeptr<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> unit

Parameters

address
Double*
source
Vector256<Double>

Applies to

MaskStoreAligned(Double*, Vector128<Double>, Vector128<Double>)

Source:
Avx10v1.cs

void _mm_mask_store_pd (void * mem_addr, __mmask8 k, __m128d a)

VMOVAPD m128 {k1}{z}, xmm1

public:
 static void MaskStoreAligned(double* address, System::Runtime::Intrinsics::Vector128<double> mask, System::Runtime::Intrinsics::Vector128<double> source);
public static void MaskStoreAligned(double* address, System.Runtime.Intrinsics.Vector128<double> mask, System.Runtime.Intrinsics.Vector128<double> source);
static member MaskStoreAligned : nativeptr<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> unit

Parameters

address
Double*
source
Vector128<Double>

Applies to

MaskStoreAligned(Int64*, Vector256<Int64>, Vector256<Int64>)

Source:
Avx10v1.cs

void _mm256_mask_store_epi64 (void * mem_addr, __mmask8 k, __m256i a)

VMOVDQA32 m256 {k1}{z}, ymm1

public:
 static void MaskStoreAligned(long* address, System::Runtime::Intrinsics::Vector256<long> mask, System::Runtime::Intrinsics::Vector256<long> source);
public static void MaskStoreAligned(long* address, System.Runtime.Intrinsics.Vector256<long> mask, System.Runtime.Intrinsics.Vector256<long> source);
static member MaskStoreAligned : nativeptr<int64> * System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> unit

Parameters

address
Int64*
source
Vector256<Int64>

Applies to