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Avx10v1.BlendVariable Method

Definition

Overloads

Name Description
BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)

__m256d _mm256_mask_blendv_pd (__m256d a, __m256d b, __mmask8 mask)

VBLENDMPD ymm1 {k1}, ymm2, ymm3/m256/m64bcst

BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>)

__m256i _mm256_mask_blendv_epu64 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMQ ymm1 {k1}, ymm2, ymm3/m256/m64bcst

BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>)

__m256i _mm256_mask_blendv_epu32 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMD ymm1 {k1}, ymm2, ymm3/m256/m32bcst

BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)

__m256i _mm256_mask_blendv_epu16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)

__m256 _mm256_mask_blendv_ps (__m256 a, __m256 b, __mmask8 mask)

VBLENDMPS ymm1 {k1}, ymm2, ymm3/m256/m32bcst

BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)

__m256i _mm256_mask_blendv_epi8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>)

__m256i _mm256_mask_blendv_epi64 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMQ ymm1 {k1}, ymm2, ymm3/m256/m64bcst

BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>)

__m256i _mm256_mask_blendv_epi32 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMD ymm1 {k1}, ymm2, ymm3/m256/m32bcst

BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)

__m256i _mm256_mask_blendv_epi16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)

__m256i _mm256_mask_blendv_epu8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)

__m128i _mm_mask_blendv_epu16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)

__m128i _mm_mask_blendv_epu32 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMD xmm1 {k1}, xmm2, xmm3/m128/m32bcst

BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)

__m128 _mm_mask_blendv_ps (__m128 a, __m128 b, __mmask8 mask)

VBLENDMPS xmm1 {k1}, xmm2, xmm3/m128/m32bcst

BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)

__m128i _mm_mask_blendv_epi8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)

__m128i _mm_mask_blendv_epi64 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMQ xmm1 {k1}, xmm2, xmm3/m128/m64bcst

BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)

__m128i _mm_mask_blendv_epi32 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMD xmm1 {k1}, xmm2, xmm3/m128/m32bcst

BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)

__m128i _mm_mask_blendv_epi16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)

__m128d _mm_mask_blendv_pd (__m128d a, __m128d b, __mmask8 mask)

VBLENDMPD xmm1 {k1}, xmm2, xmm3/m128/m64bcst

BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)

__m128i _mm_mask_blendv_epu8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)

__m128i _mm_mask_blendv_epu64 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMQ xmm1 {k1}, xmm2, xmm3/m128/m64bcst

BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Avx10v1.cs

__m256d _mm256_mask_blendv_pd (__m256d a, __m256d b, __mmask8 mask)

VBLENDMPD ymm1 {k1}, ymm2, ymm3/m256/m64bcst

public:
 static System::Runtime::Intrinsics::Vector256<double> BlendVariable(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> mask);
public static System.Runtime.Intrinsics.Vector256<double> BlendVariable(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function BlendVariable (left As Vector256(Of Double), right As Vector256(Of Double), mask As Vector256(Of Double)) As Vector256(Of Double)

Parameters

right
Vector256<Double>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epu64 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMQ ymm1 {k1}, ymm2, ymm3/m256/m64bcst

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Runtime::Intrinsics::Vector256<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector256<ulong> BlendVariable(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, System.Runtime.Intrinsics.Vector256<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function BlendVariable (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Vector256(Of ULong)) As Vector256(Of ULong)

Parameters

right
Vector256<UInt64>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epu32 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMD ymm1 {k1}, ymm2, ymm3/m256/m32bcst

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Runtime::Intrinsics::Vector256<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector256<uint> BlendVariable(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, System.Runtime.Intrinsics.Vector256<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function BlendVariable (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Vector256(Of UInteger)) As Vector256(Of UInteger)

Parameters

right
Vector256<UInt32>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epu16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Runtime::Intrinsics::Vector256<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function BlendVariable (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Vector256(Of UShort)) As Vector256(Of UShort)

Parameters

right
Vector256<UInt16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Avx10v1.cs

__m256 _mm256_mask_blendv_ps (__m256 a, __m256 b, __mmask8 mask)

VBLENDMPS ymm1 {k1}, ymm2, ymm3/m256/m32bcst

public:
 static System::Runtime::Intrinsics::Vector256<float> BlendVariable(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> mask);
public static System.Runtime.Intrinsics.Vector256<float> BlendVariable(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function BlendVariable (left As Vector256(Of Single), right As Vector256(Of Single), mask As Vector256(Of Single)) As Vector256(Of Single)

Parameters

right
Vector256<Single>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epi8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function BlendVariable (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)

Parameters

right
Vector256<SByte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epi64 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMQ ymm1 {k1}, ymm2, ymm3/m256/m64bcst

public:
 static System::Runtime::Intrinsics::Vector256<long> BlendVariable(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Runtime::Intrinsics::Vector256<long> mask);
public static System.Runtime.Intrinsics.Vector256<long> BlendVariable(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, System.Runtime.Intrinsics.Vector256<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function BlendVariable (left As Vector256(Of Long), right As Vector256(Of Long), mask As Vector256(Of Long)) As Vector256(Of Long)

Parameters

right
Vector256<Int64>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epi32 (__m256i a, __m256i b, __mmask8 mask)

VPBLENDMD ymm1 {k1}, ymm2, ymm3/m256/m32bcst

public:
 static System::Runtime::Intrinsics::Vector256<int> BlendVariable(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Runtime::Intrinsics::Vector256<int> mask);
public static System.Runtime.Intrinsics.Vector256<int> BlendVariable(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, System.Runtime.Intrinsics.Vector256<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function BlendVariable (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Vector256(Of Integer)) As Vector256(Of Integer)

Parameters

right
Vector256<Int32>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epi16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<short> BlendVariable(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Runtime::Intrinsics::Vector256<short> mask);
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function BlendVariable (left As Vector256(Of Short), right As Vector256(Of Short), mask As Vector256(Of Short)) As Vector256(Of Short)

Parameters

right
Vector256<Int16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)

Source:
Avx10v1.cs

__m256i _mm256_mask_blendv_epu8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function BlendVariable (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)

Parameters

left
Vector256<Byte>
right
Vector256<Byte>
mask
Vector256<Byte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epu16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable(System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)

Parameters

right
Vector128<UInt16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epu32 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMD xmm1 {k1}, xmm2, xmm3/m128/m32bcst

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> BlendVariable(System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, System.Runtime.Intrinsics.Vector128<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function BlendVariable (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Vector128(Of UInteger)) As Vector128(Of UInteger)

Parameters

right
Vector128<UInt32>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)

Source:
Avx10v1.cs

__m128 _mm_mask_blendv_ps (__m128 a, __m128 b, __mmask8 mask)

VBLENDMPS xmm1 {k1}, xmm2, xmm3/m128/m32bcst

public:
 static System::Runtime::Intrinsics::Vector128<float> BlendVariable(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> BlendVariable(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function BlendVariable (left As Vector128(Of Single), right As Vector128(Of Single), mask As Vector128(Of Single)) As Vector128(Of Single)

Parameters

right
Vector128<Single>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epi8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)

Parameters

right
Vector128<SByte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epi64 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMQ xmm1 {k1}, xmm2, xmm3/m128/m64bcst

public:
 static System::Runtime::Intrinsics::Vector128<long> BlendVariable(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> BlendVariable(System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, System.Runtime.Intrinsics.Vector128<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function BlendVariable (left As Vector128(Of Long), right As Vector128(Of Long), mask As Vector128(Of Long)) As Vector128(Of Long)

Parameters

right
Vector128<Int64>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epi32 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMD xmm1 {k1}, xmm2, xmm3/m128/m32bcst

public:
 static System::Runtime::Intrinsics::Vector128<int> BlendVariable(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> BlendVariable(System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, System.Runtime.Intrinsics.Vector128<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function BlendVariable (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Vector128(Of Integer)) As Vector128(Of Integer)

Parameters

right
Vector128<Int32>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epi16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable(System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)

Parameters

right
Vector128<Int16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)

Source:
Avx10v1.cs

__m128d _mm_mask_blendv_pd (__m128d a, __m128d b, __mmask8 mask)

VBLENDMPD xmm1 {k1}, xmm2, xmm3/m128/m64bcst

public:
 static System::Runtime::Intrinsics::Vector128<double> BlendVariable(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> BlendVariable(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function BlendVariable (left As Vector128(Of Double), right As Vector128(Of Double), mask As Vector128(Of Double)) As Vector128(Of Double)

Parameters

right
Vector128<Double>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epu8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable(System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)

Parameters

left
Vector128<Byte>
right
Vector128<Byte>
mask
Vector128<Byte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)

Source:
Avx10v1.cs

__m128i _mm_mask_blendv_epu64 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMQ xmm1 {k1}, xmm2, xmm3/m128/m64bcst

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> BlendVariable(System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function BlendVariable (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Vector128(Of ULong)) As Vector128(Of ULong)

Parameters

right
Vector128<UInt64>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to