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SCNVector4.Multiply Method

Definition

Overloads

Name Description
Multiply(SCNVector4, SCNVector4)

Multiplies a vector by the components a vector (scale).

Multiply(SCNVector4, NFloat)

Multiplies a vector by a scalar.

Multiply(SCNVector4, Single)

Multiplies a vector by a scalar.

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplies a vector by the components of a vector (scale).

Multiply(SCNVector4, NFloat, SCNVector4)

Multiplies a vector by a scalar.

Multiply(SCNVector4, Single, SCNVector4)

Multiplies a vector by a scalar.

Multiply(SCNVector4, SCNVector4)

Multiplies a vector by the components a vector (scale).

public static SceneKit.SCNVector4 Multiply(SceneKit.SCNVector4 vector, SceneKit.SCNVector4 scale);
static member Multiply : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parameters

vector
SCNVector4

Left operand.

scale
SCNVector4

Right operand.

Returns

Result of the operation.

Applies to

Multiply(SCNVector4, NFloat)

Multiplies a vector by a scalar.

public static SceneKit.SCNVector4 Multiply(SceneKit.SCNVector4 vector, System.Runtime.InteropServices.NFloat scale);
static member Multiply : SceneKit.SCNVector4 * System.Runtime.InteropServices.NFloat -> SceneKit.SCNVector4

Parameters

vector
SCNVector4

Left operand.

scale
NFloat

Right operand.

Returns

Result of the operation.

Applies to

Multiply(SCNVector4, Single)

Multiplies a vector by a scalar.

public static SceneKit.SCNVector4 Multiply(SceneKit.SCNVector4 vector, float scale);
static member Multiply : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4

Parameters

vector
SCNVector4

Left operand.

scale
Single

Right operand.

Returns

Result of the operation.

Applies to

Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplies a vector by the components of a vector (scale).

public static void Multiply(ref SceneKit.SCNVector4 vector, ref SceneKit.SCNVector4 scale, out SceneKit.SCNVector4 result);
static member Multiply : SCNVector4 * SCNVector4 * SCNVector4 -> unit

Parameters

vector
SCNVector4

Left operand.

scale
SCNVector4

Right operand.

result
SCNVector4

Result of the operation.

Applies to

Multiply(SCNVector4, NFloat, SCNVector4)

Multiplies a vector by a scalar.

public static void Multiply(ref SceneKit.SCNVector4 vector, System.Runtime.InteropServices.NFloat scale, out SceneKit.SCNVector4 result);
static member Multiply : SCNVector4 * System.Runtime.InteropServices.NFloat * SCNVector4 -> unit

Parameters

vector
SCNVector4

Left operand.

scale
NFloat

Right operand.

result
SCNVector4

Result of the operation.

Applies to

Multiply(SCNVector4, Single, SCNVector4)

Multiplies a vector by a scalar.

public static void Multiply(ref SceneKit.SCNVector4 vector, float scale, out SceneKit.SCNVector4 result);
static member Multiply : SCNVector4 * single * SCNVector4 -> unit

Parameters

vector
SCNVector4

Left operand.

scale
Single

Right operand.

result
SCNVector4

Result of the operation.

Applies to