SCNVector4.Dot Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Dot(SCNVector4, SCNVector4) |
Calculate the dot product of two vectors |
| Dot(SCNVector4, SCNVector4, NFloat) |
Calculate the dot product of two vectors |
| Dot(SCNVector4, SCNVector4, Single) |
Calculate the dot product of two vectors |
Dot(SCNVector4, SCNVector4)
Calculate the dot product of two vectors
public static float Dot(SceneKit.SCNVector4 left, SceneKit.SCNVector4 right);
public static System.Runtime.InteropServices.NFloat Dot(SceneKit.SCNVector4 left, SceneKit.SCNVector4 right);
static member Dot : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> single
static member Dot : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> System.Runtime.InteropServices.NFloat
Parameters
- left
- SCNVector4
First operand
- right
- SCNVector4
Second operand
Returns
The dot product of the two inputs
Applies to
Dot(SCNVector4, SCNVector4, NFloat)
Calculate the dot product of two vectors
public static void Dot(ref SceneKit.SCNVector4 left, ref SceneKit.SCNVector4 right, out System.Runtime.InteropServices.NFloat result);
static member Dot : SCNVector4 * SCNVector4 * NFloat -> unit
Parameters
- left
- SCNVector4
First operand
- right
- SCNVector4
Second operand
- result
- NFloat
The dot product of the two inputs
Applies to
Dot(SCNVector4, SCNVector4, Single)
Calculate the dot product of two vectors
public static void Dot(ref SceneKit.SCNVector4 left, ref SceneKit.SCNVector4 right, out float result);
static member Dot : SCNVector4 * SCNVector4 * single -> unit
Parameters
- left
- SCNVector4
First operand
- right
- SCNVector4
Second operand
- result
- Single
The dot product of the two inputs