SCNPhysicsBody.ApplyForce Method
Definition
Important
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Overloads
ApplyForce(SCNVector3, SCNVector3, Boolean)
[Foundation.Export("applyForce:atPosition:impulse:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyForce(SceneKit.SCNVector3 direction, SceneKit.SCNVector3 position, bool impulse);
[<Foundation.Export("applyForce:atPosition:impulse:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyForce : SceneKit.SCNVector3 * SceneKit.SCNVector3 * bool -> unit
override this.ApplyForce : SceneKit.SCNVector3 * SceneKit.SCNVector3 * bool -> unit
Parameters
- direction
- SCNVector3
- position
- SCNVector3
- impulse
- Boolean
- Attributes
Applies to
ApplyForce(SCNVector3, Boolean)
[Foundation.Export("applyForce:impulse:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyForce(SceneKit.SCNVector3 direction, bool impulse);
[<Foundation.Export("applyForce:impulse:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyForce : SceneKit.SCNVector3 * bool -> unit
override this.ApplyForce : SceneKit.SCNVector3 * bool -> unit
Parameters
- direction
- SCNVector3
- impulse
- Boolean
- Attributes