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MPSSvfgDenoiser.Encode Method

Definition

Overloads

Encode(IMTLCommandBuffer, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture)

[Foundation.Export("encodeToCommandBuffer:sourceTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Metal.IMTLTexture Encode(Metal.IMTLCommandBuffer commandBuffer, Metal.IMTLTexture sourceTexture, Metal.IMTLTexture? motionVectorTexture, Metal.IMTLTexture depthNormalTexture, Metal.IMTLTexture? previousDepthNormalTexture);
[<Foundation.Export("encodeToCommandBuffer:sourceTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> Metal.IMTLTexture
override this.Encode : Metal.IMTLCommandBuffer * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> Metal.IMTLTexture

Parameters

commandBuffer
IMTLCommandBuffer
sourceTexture
IMTLTexture
motionVectorTexture
IMTLTexture
depthNormalTexture
IMTLTexture
previousDepthNormalTexture
IMTLTexture

Returns

Attributes

Applies to

Encode(IMTLCommandBuffer, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture, IMTLTexture)

[Foundation.Export("encodeToCommandBuffer:sourceTexture:destinationTexture:sourceTexture2:destinationTexture2:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Encode(Metal.IMTLCommandBuffer commandBuffer, Metal.IMTLTexture sourceTexture, out Metal.IMTLTexture destinationTexture, Metal.IMTLTexture? sourceTexture2, out Metal.IMTLTexture destinationTexture2, Metal.IMTLTexture? motionVectorTexture, Metal.IMTLTexture depthNormalTexture, Metal.IMTLTexture? previousDepthNormalTexture);
[<Foundation.Export("encodeToCommandBuffer:sourceTexture:destinationTexture:sourceTexture2:destinationTexture2:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Encode : Metal.IMTLCommandBuffer * Metal.IMTLTexture * IMTLTexture * Metal.IMTLTexture * IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit
override this.Encode : Metal.IMTLCommandBuffer * Metal.IMTLTexture * IMTLTexture * Metal.IMTLTexture * IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture * Metal.IMTLTexture -> unit

Parameters

commandBuffer
IMTLCommandBuffer
sourceTexture
IMTLTexture
destinationTexture
IMTLTexture
sourceTexture2
IMTLTexture
destinationTexture2
IMTLTexture
motionVectorTexture
IMTLTexture
depthNormalTexture
IMTLTexture
previousDepthNormalTexture
IMTLTexture
Attributes

Applies to