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MPSAccelerationStructure.Rebuild Method

Definition

Overloads

Rebuild()

[Foundation.Export("rebuild")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Rebuild();
[<Foundation.Export("rebuild")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Rebuild : unit -> unit
override this.Rebuild : unit -> unit
Attributes

Applies to

Rebuild(MPSAccelerationStructureCompletionHandler)

[Foundation.Export("rebuildWithCompletionHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Rebuild(MetalPerformanceShaders.MPSAccelerationStructureCompletionHandler completionHandler);
[<Foundation.Export("rebuildWithCompletionHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Rebuild : MetalPerformanceShaders.MPSAccelerationStructureCompletionHandler -> unit
override this.Rebuild : MetalPerformanceShaders.MPSAccelerationStructureCompletionHandler -> unit

Parameters

Attributes

Applies to