IMTLHeap.CreateTexture Method
Definition
Important
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Overloads
CreateTexture(MTLTextureDescriptor)
[Foundation.Export("newTextureWithDescriptor:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Metal.IMTLTexture? CreateTexture(Metal.MTLTextureDescriptor desc);
[<Foundation.Export("newTextureWithDescriptor:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member CreateTexture : Metal.MTLTextureDescriptor -> Metal.IMTLTexture
override this.CreateTexture : Metal.MTLTextureDescriptor -> Metal.IMTLTexture
Parameters
- desc
- MTLTextureDescriptor
Returns
- Attributes
Applies to
CreateTexture(MTLTextureDescriptor, UIntPtr)
[Foundation.Export("newTextureWithDescriptor:offset:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Metal.IMTLTexture? CreateTexture(Metal.MTLTextureDescriptor descriptor, UIntPtr offset);
[<Foundation.Export("newTextureWithDescriptor:offset:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member CreateTexture : Metal.MTLTextureDescriptor * unativeint -> Metal.IMTLTexture
override this.CreateTexture : Metal.MTLTextureDescriptor * unativeint -> Metal.IMTLTexture
Parameters
- descriptor
- MTLTextureDescriptor
- offset
-
UIntPtr
unativeint
Returns
- Attributes