GKAccessPoint.TriggerAccessPoint Method
Definition
Important
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Overloads
TriggerAccessPoint(String, GKLeaderboardPlayerScope, GKLeaderboardTimeScope, Action)
[Foundation.Export("triggerAccessPointWithLeaderboardID:playerScope:timeScope:handler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void TriggerAccessPoint(string leaderboardId, GameKit.GKLeaderboardPlayerScope playerScope, GameKit.GKLeaderboardTimeScope timeScope, Action? handler);
[<Foundation.Export("triggerAccessPointWithLeaderboardID:playerScope:timeScope:handler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member TriggerAccessPoint : string * GameKit.GKLeaderboardPlayerScope * GameKit.GKLeaderboardTimeScope * Action -> unit
override this.TriggerAccessPoint : string * GameKit.GKLeaderboardPlayerScope * GameKit.GKLeaderboardTimeScope * Action -> unit
Parameters
- leaderboardId
- String
- playerScope
- GKLeaderboardPlayerScope
- timeScope
- GKLeaderboardTimeScope
- handler
- Action
- Attributes
Applies to
TriggerAccessPoint(GKPlayer, Action)
[Foundation.Export("triggerAccessPointWithPlayer:handler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void TriggerAccessPoint(GameKit.GKPlayer player, Action? handler);
[<Foundation.Export("triggerAccessPointWithPlayer:handler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member TriggerAccessPoint : GameKit.GKPlayer * Action -> unit
override this.TriggerAccessPoint : GameKit.GKPlayer * Action -> unit
Parameters
- player
- GKPlayer
- handler
- Action
- Attributes
Applies to
TriggerAccessPoint(Action)
[Foundation.Export("triggerAccessPointWithHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void TriggerAccessPoint(Action handler);
[<Foundation.Export("triggerAccessPointWithHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member TriggerAccessPoint : Action -> unit
override this.TriggerAccessPoint : Action -> unit
Parameters
- handler
- Action
- Attributes
Applies to
TriggerAccessPoint(GKGameCenterViewControllerState, Action)
[Foundation.Export("triggerAccessPointWithState:handler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void TriggerAccessPoint(GameKit.GKGameCenterViewControllerState state, Action handler);
[<Foundation.Export("triggerAccessPointWithState:handler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member TriggerAccessPoint : GameKit.GKGameCenterViewControllerState * Action -> unit
override this.TriggerAccessPoint : GameKit.GKGameCenterViewControllerState * Action -> unit
Parameters
- handler
- Action
- Attributes