Note
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Syntax
typedef enum Direct3DBindings {
Direct3DBindings_VertexBuffer,
Direct3DBindings_IndexBuffer,
Direct3DBindings_ConstantBuffer,
Direct3DBindings_ShaderResource,
Direct3DBindings_StreamOutput,
Direct3DBindings_RenderTarget,
Direct3DBindings_DepthStencil,
Direct3DBindings_UnorderedAccess,
Direct3DBindings_Decoder,
Direct3DBindings_VideoEncoder
} ;
Constants
Direct3DBindings_VertexBuffer |
Direct3DBindings_IndexBuffer |
Direct3DBindings_ConstantBuffer |
Direct3DBindings_ShaderResource |
Direct3DBindings_StreamOutput |
Direct3DBindings_RenderTarget |
Direct3DBindings_DepthStencil |
Direct3DBindings_UnorderedAccess |
Direct3DBindings_Decoder |
Direct3DBindings_VideoEncoder |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 (with Windows App SDK 1.0 or later) |
| Header | winrtdirect3d11.h |