Note
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Defines the location on the hull of the current domain point being evaluated.
Type
| Type | Input topology |
|---|---|
| float2 | quad patch |
| float3 | tri patch |
| float2 | isoline |
Remarks
This system value is required.
This function is supported in the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x |
See also