Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Indicates whether a pixel shader is intended to run a pixel frequency or sample frequency.
Syntax
HRESULT IsSampleFrequencyShader(
BOOL *pbSampleFrequency
);
Parameters
pbSampleFrequency
Type: BOOL*
A pointer to a BOOL variable that will be set to true if the shader is intended to run at sample frequency; false otherwise.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
This method requires Windows Vista Service Pack 1.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10_1shader.h |