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Gets the geometry-shader input-primitive description.
Syntax
HRESULT GetGSInputPrimitive(
[in] D3D10_PRIMITIVE *pPrim
);
Parameters
[in] pPrim
Type: D3D10_PRIMITIVE*
A pointer to the input-primitive type (see D3D10_PRIMITIVE).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
This method requires Windows Vista Service Pack 1.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10_1shader.h |