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The following tables list the members exposed by the PixelShader type.
Public Constructors
| Name | Description | |
|---|---|---|
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PixelShader | Initializes a new instance of the PixelShader class. |
Public Properties
| Name | Description | |
|---|---|---|
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GraphicsDevice | Gets the GraphicsDevice associated with this PixelShader. |
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IsDisposed | Gets a value that indicates whether the object is disposed. |
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Name | Returns the name of the pixel shader. |
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Tag | Gets the resource tags. |
Public Methods
| Name | Description | |
|---|---|---|
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Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetHashCode | Gets the hash code for this instance. |
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GetShaderCode | Gets an array of bytes containing the shader code. |
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GetType | (Inherited from Object.) |
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op_Equality | Compares two objects to determine whether they are the same. |
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op_Inequality | Compares two objects to determine whether they are different. |
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ReferenceEquals | (Inherited from Object.) |
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ToString | Retrieves a string representation of this object. |
Protected Methods
| Name | Description | |
|---|---|---|
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Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
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MemberwiseClone | (Inherited from Object.) |
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raise_Disposing | Raises the Disposing event when called from within a derived class. |
Public Events
| Name | Description | |
|---|---|---|
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Disposing | Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime. |
See Also
Reference
PixelShader Class
Microsoft.Xna.Framework.Graphics Namespace
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