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Note
This generic method is available only when developing for Windows.
Creates a vertex data channel for use by the mesh. Typically, the data channel holds texture coordinates, normals, and other per-vertex data.
Syntax
'Declaration
Public Function CreateVertexChannel(Of T) ( _
usage As String _
) As Integer
public int CreateVertexChannel<T> (
string usage
)
public:
generic<typename T>
int CreateVertexChannel(
String usage
)
Type Parameters
- T
Type of the data channel.
Parameters
usage
Type: StringDescribes how the channel is used. Use this parameter as a look-up into a VertexChannelCollection. It is strongly recommended that you choose a usage from the following list.
- Binormal
- Color
- Normal
- Tangent
- TextureCoordinate
- Weights
For more information, see VertexChannelNames.
Return Value
Type: Int32
Index identifying the new data channel. Use this as a parameter when calling SetVertexChannelData.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
MeshBuilder Class
MeshBuilder Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP