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Note
This class is available only when developing for Windows.
Provides properties describing the origin of the game asset, such as the original source file and creation tool. This information is used for error reporting, and by processors that need to determine from what directory the asset was originally loaded.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
[SerializableAttribute]
public class ContentIdentity
See Also
Reference
ContentIdentity Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows 7, Windows Vista, Windows XP