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This example demonstrates how to determine if a graphics card supports Shader Model 2.0.
To check for Shader Model 2.0 support
- Use the static property GraphicsAdapter.Adapters to obtain a collection of the available adapters on the system.
- Find the capabilities of a specific graphics adapter by using the GraphicsAdapter.GetCapabilities method.
- Compare GraphicsDeviceCapabilities.MaxPixelShaderProfile to the member of the ShaderProfile enumeration that represents pixel shader version ps_2_0. In this example, if the card does not support this shader model, a message is written to the output window when the game is run in debug mode.
// Check all available adapters on the system.
foreach (GraphicsAdapter adapter in GraphicsAdapter.Adapters)
{
// Get the capabilities of the hardware device.
GraphicsDeviceCapabilities caps = adapter.GetCapabilities( DeviceType.Hardware );
if (caps.MaxPixelShaderProfile < ShaderProfile.PS_2_0)
{
// This adapter does not support Shader Model 2.0.
System.Diagnostics.Debug.WriteLine( "This adapter does not support Shader Model 2.0." );
}
}