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Renders the specified text at the specified position by using the current ICanvasRenderingContext2D::font, ICanvasRenderingContext2D::lineWidth, and ICanvasRenderingContext2D::strokeStyle property.
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Syntax
object.strokeText(text, x, y, maxWidth);
Parameters
text [in]
Type: stringThe text characters to paint on the canvas.
x [in]
Type: numberThe horizontal coordinate to start painting the text relative to the canvas.
y [in]
Type: numberThe vertical coordinate of the baseline for the text to start painting, relative to the canvas.
maxWidth [in, optional]
Type: numberThe maximum possible text width. If the value is less than ICanvasTextMetrics::width, the text is scaled to fit.
Return value
This method does not return a value.
Exceptions
| Exception | Condition |
|---|---|
| SecurityError | The current ICanvasRenderingContext2D::font is not of the same origin or domain as the document that owns the canvas element. |
Standards information
- HTML Canvas 2D Context, Section 11
Remarks
ICanvasRenderingContext2D::strokeText can be used in conjunction with ICanvasRenderingContext2D::fillText to created filled and outlined text.
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