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PlayFabMultiplayer.CreateMatchmakingTicket

Method (1 of 3)

Creates a matchmaking ticket for one or more local users.

public static MatchmakingTicket CreateMatchmakingTicket(IList<MatchUser> localUsers, 
    string queueName, uint timeoutInSeconds = 120)
parameter description
localUsers The array of local users along with local user attributes to include in the ticket.
queueName The queue to which the ticket belongs.
timeoutInSeconds How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds

Return Value (1 of 3)

The resulting ticket object.

Remarks (1 of 3)

The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.

When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.

All existing tickets in which a local user is a member will be canceled as part of this operation.

A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.


Method (2 of 3)

Creates a matchmaking ticket for one or more local users.

public static MatchmakingTicket CreateMatchmakingTicket(MatchUser localUser, string queueName, 
    uint timeoutInSeconds = 120)
parameter description
localUser The local user along with local user attributes to include in the ticket.
queueName The queue to which the ticket belongs.
timeoutInSeconds How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds

Return Value (2 of 3)

The resulting ticket object.

Remarks (2 of 3)

The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.

When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.

All existing tickets in which a local user is a member will be canceled as part of this operation.

A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.


Method (3 of 3)

Creates a matchmaking ticket for one or more local users.

public static MatchmakingTicket CreateMatchmakingTicket(IList<MatchUser> localUsers, 
    string queueName, List<PFEntityKey> membersToMatchWith, uint timeoutInSeconds = 120)
parameter description
localUsers The array of local users along with local user attributes to include in the ticket.
queueName The queue to which the ticket belongs.
membersToMatchWith The other specific users expected to join the ticket.
timeoutInSeconds How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds

Return Value (3 of 3)

The resulting ticket object.

Remarks (3 of 3)

The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.

When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.

All existing tickets in which a local user is a member will be canceled as part of this operation.

A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.

See Also