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Method (1 of 3)
Creates a matchmaking ticket for one or more local users.
public static MatchmakingTicket CreateMatchmakingTicket(IList<MatchUser> localUsers,
string queueName, uint timeoutInSeconds = 120)
| parameter | description |
|---|---|
| localUsers | The array of local users along with local user attributes to include in the ticket. |
| queueName | The queue to which the ticket belongs. |
| timeoutInSeconds | How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds |
Return Value (1 of 3)
The resulting ticket object.
Remarks (1 of 3)
The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.
When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.
All existing tickets in which a local user is a member will be canceled as part of this operation.
A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.
Method (2 of 3)
Creates a matchmaking ticket for one or more local users.
public static MatchmakingTicket CreateMatchmakingTicket(MatchUser localUser, string queueName,
uint timeoutInSeconds = 120)
| parameter | description |
|---|---|
| localUser | The local user along with local user attributes to include in the ticket. |
| queueName | The queue to which the ticket belongs. |
| timeoutInSeconds | How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds |
Return Value (2 of 3)
The resulting ticket object.
Remarks (2 of 3)
The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.
When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.
All existing tickets in which a local user is a member will be canceled as part of this operation.
A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.
Method (3 of 3)
Creates a matchmaking ticket for one or more local users.
public static MatchmakingTicket CreateMatchmakingTicket(IList<MatchUser> localUsers,
string queueName, List<PFEntityKey> membersToMatchWith, uint timeoutInSeconds = 120)
| parameter | description |
|---|---|
| localUsers | The array of local users along with local user attributes to include in the ticket. |
| queueName | The queue to which the ticket belongs. |
| membersToMatchWith | The other specific users expected to join the ticket. |
| timeoutInSeconds | How long to attempt matchmaking the ticket, in seconds. Defaults to 120 seconds |
Return Value (3 of 3)
The resulting ticket object.
Remarks (3 of 3)
The library automatically, and asynchronously, will submit all local users on a ticket to the matchmaking service. Each time the ticket status changes, a OnMatchmakingTicketStatusChanged will be provided. The ticket status can be queried at any time via Status. The ticket immediately starts in the MatchmakingTicketStatus.Creating state.
When the ticket has completed, a OnMatchmakingTicketStatusChanged will be provided. At that point, a match will have been found or the ticket stopped due to failure. On success, the match that was found can be queried via GetMatchDetails.
All existing tickets in which a local user is a member will be canceled as part of this operation.
A match can't be found until all remote users specified in the membersToMatchWith field of the configuration parameter have joined the ticket via JoinMatchmakingTicketFromId.
See Also
- class MatchmakingTicket
- struct MatchUser
- class PFEntityKey
- class PlayFabMultiplayer
- namespace PlayFab.Multiplayer