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Handler for when a lobby was updated.
This state change signifies that the lobby has updated and provides hints as to which values have changed. Multiple updates may be provided by a single call to ProcessLobbyStateChanges. All state reflected by these updates will become available simultaneously when ProcessLobbyStateChanges() is called, so the updates can be reconciled either individually or as a batch.
public delegate void OnLobbyUpdatedHandler(Lobby lobby, bool ownerUpdated, bool maxMembersUpdated,
bool accessPolicyUpdated, bool membershipLockUpdated, IList<string> updatedSearchPropertyKeys,
IList<string> updatedLobbyPropertyKeys, IList<LobbyMemberUpdateSummary> memberUpdates);
| parameter | description |
|---|---|
| lobby | The lobby involved with the operation. |
| ownerUpdated | A flag indicating if the lobby's owner was updated. |
| maxMembersUpdated | A flag indicating if the maximum number of members allowed in the lobby has been updated. |
| accessPolicyUpdated | A flag indicating if the lobby's access policy was updated. |
| membershipLockUpdated | A flag indicating if the lobby's membership lock has updated. |
| updatedSearchPropertyKeys | The keys of the search properties which have been updated. |
| updatedLobbyPropertyKeys | The keys of the lobby properties which have been updated. |
| memberUpdates | The set of member updates. |
See Also
- class Lobby
- class LobbyMemberUpdateSummary
- class PlayFabMultiplayer
- namespace PlayFab.Multiplayer