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The available policies the lobby service can use to migrate lobby ownership between members.
public enum LobbyOwnerMigrationPolicy : uint
Values
| name | value | description |
|---|---|---|
| Automatic | 0 |
Once the lobby owner is disconnected, a new owner is chosen at random from the set of connected members. |
| Manual | 1 |
Once the lobby owner is disconnected, any member may elect themselves the new owner. |
| None | 2 |
At any point, any member may elect themselves the owner of the lobby, regardless of the state of the current owner. |
| Server | 3 |
The server is the owner and owner migration is not possible. |
See Also
- namespace PlayFab.Multiplayer