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Delete a lobby on behalf of the game_server entity that owns the lobby.
public void ServerDeleteLobby()
Remarks
This method queues an asynchronous operation to delete the lobby on behalf of the game_server entity. On completion, a OnServerLobbyDeleteCompleted is provided indicating that the operation has completed.
This method does not guarantee the delete succeeds. The operation may fail due to networking or service errors. If the delete attempt fails but is retriable, the library continues to retry the delete operation. Once the operation can no longer be retried, the operation completes and a OnServerLobbyDeleteCompleted is provided.
While this method is present in the unified, cross-platform header, it is only implemented for Windows and, Xbox. The method returns errors on other platforms.
See Also
- class Lobby
- namespace PlayFab.Multiplayer