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Delete a game_server entity.
Syntax
HRESULT PFAuthenticationDeleteAsync(
PFEntityHandle entityHandle,
const PFAuthenticationDeleteRequest* request,
XAsyncBlock* async
)
Parameters
entityHandle PFEntityHandle
PFEntityHandle to use for authentication.
request PFAuthenticationDeleteRequest*
Populated request object.
async XAsyncBlock*
Inout
XAsyncBlock for the async operation.
Return value
Type: HRESULT
Result code for this API operation.
Remarks
This API is available on Win32, Linux, and macOS. Delete a game_server entity. The caller can be the game_server entity attempting to delete itself. Or a title entity attempting to delete game_server entities for this title. Call XAsyncGetStatus to get the status of the operation. If the service call is unsuccessful, the async result will be one of global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.
Requirements
Header: PFAuthentication.h