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Version 1.0, 3/1/2020
Any real-world currency prices displayed within a title, including but not limited to any promotional or subscription-based discounts, must be sourced from the Xbox catalog.
For more information on in game commerce in the GDK, read the Commerce section of the GDK documentation.
More Information
Titles must use dynamically displayed pricing (that is, they must not show static images displaying prices within a title). Pricing delivered from Xbox Live will include both the price and currency symbol. Titles should support in-game display of the currency symbol for the user's market.
Intent
Ensure that pricing information is consistent and trustworthy even in titles that build their own browsing experiences for add-on purchases.
Implementation Guidance and Best Practices
For implementation details to get the price of a product in-game, see Basic store operations.
Additional Resources
- Commerce root landing page of digital commerce documentation for Xbox and PC titles.
- Getting Started articles on choosing the right product type and configuration for implementation and testing.