Note
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Retrieves the switch state from a game controller.
Syntax
uint32_t GetControllerSwitchState(
uint32_t stateArrayCount,
GameInputSwitchPosition* stateArray
);
Parameters
stateArrayCount _In_
Type: uint32_t
The expected number of switches on the game controller. This value can be retrieved by calling IGameInputReading::GetControllerSwitchCount.