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SCNScene.AddParticleSystem(SCNParticleSystem, SCNMatrix4) Method

Definition

[Foundation.Export("addParticleSystem:withTransform:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void AddParticleSystem(SceneKit.SCNParticleSystem system, SceneKit.SCNMatrix4 transform);
[<Foundation.Export("addParticleSystem:withTransform:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -> unit
override this.AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -> unit

Parameters

transform
SCNMatrix4
Attributes

Applies to