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SCNParticleSystem.HandleEvent Method

Definition

[Foundation.Export("handleEvent:forProperties:withBlock:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void HandleEvent(SceneKit.SCNParticleEvent evnt, Foundation.NSString[] particleProperties, SceneKit.SCNParticleEventHandler handler);
[<Foundation.Export("handleEvent:forProperties:withBlock:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member HandleEvent : SceneKit.SCNParticleEvent * Foundation.NSString[] * SceneKit.SCNParticleEventHandler -> unit
override this.HandleEvent : SceneKit.SCNParticleEvent * Foundation.NSString[] * SceneKit.SCNParticleEventHandler -> unit

Parameters

particleProperties
NSString[]
Attributes

Applies to