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SCNLookAtConstraint.WorldUp Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNVector3 WorldUp { [Foundation.Export("worldUp", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setWorldUp:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("worldUp", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
[<set: Foundation.Export("setWorldUp:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.WorldUp : SceneKit.SCNVector3 with get, set

Property Value

Attributes

Applies to