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PhaseEngine.UnitsPerSecond Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual double UnitsPerSecond { [Foundation.Export("unitsPerSecond")] get; [Foundation.Export("setUnitsPerSecond:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("unitsPerSecond")>]
[<set: Foundation.Export("setUnitsPerSecond:")>]
member this.UnitsPerSecond : double with get, set

Property Value

Attributes

Applies to