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MDLVoxelArray.VoxelExists Method

Definition

[Foundation.Export("voxelExistsAtIndex:allowAnyX:allowAnyY:allowAnyZ:allowAnyShell:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool VoxelExists(CoreGraphics.NVector4i atIndex, bool allowAnyX, bool allowAnyY, bool allowAnyZ, bool allowAnyShell);
[<Foundation.Export("voxelExistsAtIndex:allowAnyX:allowAnyY:allowAnyZ:allowAnyShell:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member VoxelExists : CoreGraphics.NVector4i * bool * bool * bool * bool -> bool
override this.VoxelExists : CoreGraphics.NVector4i * bool * bool * bool * bool -> bool

Parameters

atIndex
NVector4i
allowAnyX
Boolean
allowAnyY
Boolean
allowAnyZ
Boolean
allowAnyShell
Boolean

Returns

Attributes

Applies to