MDLVoxelArray.GetSpatialLocation(NVector4i) Method
Definition
Important
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[Foundation.Export("spatialLocationOfIndex:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Numerics.Vector3 GetSpatialLocation(CoreGraphics.NVector4i index);
[<Foundation.Export("spatialLocationOfIndex:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetSpatialLocation : CoreGraphics.NVector4i -> System.Numerics.Vector3
override this.GetSpatialLocation : CoreGraphics.NVector4i -> System.Numerics.Vector3
Parameters
- index
- NVector4i
Returns
- Attributes