MDLTexture.ChannelCount Property
Definition
Important
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Gets the number of channels per texel.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr ChannelCount { [Foundation.Export("channelCount")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("channelCount")>]
member this.ChannelCount : unativeint
Property Value
UIntPtr
unativeint
- Attributes