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MDLTexture.ChannelCount Property

Definition

Gets the number of channels per texel.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr ChannelCount { [Foundation.Export("channelCount")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("channelCount")>]
member this.ChannelCount : unativeint

Property Value

UIntPtr

unativeint

Attributes

Applies to