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MDLPhysicallyPlausibleScatteringFunction.Subsurface Property

Definition

Gets the degree to which light is scattered immediately beneath the surface. The default is 0.0, which indicates very strong scattering.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual ModelIO.MDLMaterialProperty Subsurface { [Foundation.Export("subsurface", ObjCRuntime.ArgumentSemantic.Strong)] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("subsurface", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.Subsurface : ModelIO.MDLMaterialProperty

Property Value

Attributes

Applies to