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GKStateMachine.CurrentState Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameplayKit.GKState? CurrentState { [Foundation.Export("currentState")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("currentState")>]
member this.CurrentState : GameplayKit.GKState

Property Value

Attributes

Applies to