Share via


GKGameActivityDefinition.LoadImageAsync Method

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Threading.Tasks.Task<UIKit.UIImage> LoadImageAsync();
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Threading.Tasks.Task<AppKit.NSImage> LoadImageAsync();
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LoadImageAsync : unit -> System.Threading.Tasks.Task<UIKit.UIImage>
override this.LoadImageAsync : unit -> System.Threading.Tasks.Task<UIKit.UIImage>
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member LoadImageAsync : unit -> System.Threading.Tasks.Task<AppKit.NSImage>
override this.LoadImageAsync : unit -> System.Threading.Tasks.Task<AppKit.NSImage>

Returns

Attributes

Applies to