Hi @Anton Sumak ,
Thanks for reaching out.
What you’re trying to achieve - a true 1×1 pixel character cell in the Windows Console (cmd) - doesn’t appear to be supported by the way the console renders text. The console relies on GDI-style font rendering, and in practice it enforces a minimum glyph size that’s larger than 1 pixel. Even when using custom raster fonts, .FON files, or APIs like SetCurrentConsoleFontEx, the console tends to clamp the size to something like 1×2 or 2×2, rather than accepting 1×1. From what’s observable, this behavior seems to come from the console subsystem itself rather than the specific font files you supply.
Because of that, there doesn’t seem to be a way to get true 1×1 pixel character cells in cmd, and there’s no documented API setting that would allow overriding the minimum character-cell size.
If you need a very small “pixel-like” effect, one possible workaround is to design glyphs that act as pixel fragments. With a minimum cell size of 1×2, you can create characters that represent things like the top half or bottom half of a pixel. By combining multiple characters, you can visually approximate finer resolution, even though the console still isn’t rendering real 1×1 cells underneath.
Hope this helps! If my answer was helpful - kindly follow the instructions here so others with the same problem can benefit as well.